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Devlog
v.0001 Update - Base + Shops!
March 11, 2021
by
Telsie
V.0001 Update - Base + Shops! You can now exit to the Base by standing on the exit tile and pressing Enter! The base will give you points based on your followers (for now) and you can use those points...
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v.00003 Update - Pathfinding and Drops In!
March 08, 2021
by
Telsie
v.00003 Notes: Added drops into the game. You can now get drops from either breaking boxes (yep, they're breakable now, but only from melee attacks) or from enemies that die completely. Updated pathfi...
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Back to Work - Pathfinding and Drops!
March 07, 2021
by
Telsie
With the finishing of my first game jam, I'm back on track to update Harem Wars again. The next update will include new pathfinding for the enemies, and start to include drops when they die to improve...
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Slight Delay
March 04, 2021
by
Telsie
Small delay in the next update - I've been working on a game for the Goodgis Spring Game Jam that I'll be posting here. When that's done, it's back to work on Harem Wars though!...
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v.00002 Update - Ranged Attacks and Hazard Tiles
March 01, 2021
by
Telsie
1
v.00002 Update: Cleaned up hitboxes on the melee units (they miss a LOT less now), as well as added ranged units in - and ranged attacks for the player. There's a lot of fine-tuning, but the game is a...
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Ranged Attacks Incoming
February 27, 2021
by
Telsie
1
Worked this morning on adding ranged attacks (both player and enemies). It's looking pretty good! If that works out, the next task is to add some better placeholder objects into the world (so it isn't...
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